

I would urge players to let bad consequences play out as they often lead you to tell a unique story.Īs you move across the map to the various locations you can be stopped in your tracks by random events. This means in most missions if you see an opportunity that is too good to pass up you can just hit F5 and get stuck in. Thankfully there is a fast and reliable save system with a built-in quick save. It really is one of those games that promotes experimentation, often with surprising results.

You can watch previous allies come running to your aid, only to pitch an electrical grenade while it’s raining and instead fry themselves. You can spend the extra time capturing bounties alive instead of burying their bullet-ridden corpses. You can also play as a good guy and earn a high reputation which comes with benefits. In Weird West, you can kill any NPC and the game just keeps on rolling. It is this plate spinning exercise is where Wolfeye really shows their talents off. The usual rule of thumb is that the more systems a developer put in their game, the harder it is to make them all play nicely with each other. The skills that relate to each character are also well thought out and really suit the personality of their combat style The charge skill the Pigman gets is just insanely fun and things get even crazier with the later characters. This is pretty cool as it promotes players to try different builds within the same playthrough. However each time you move on to the next character in the story the abilities tree is wiped clean. The perk skills will carry over to the next character and these have a more general effect like faster stealth or more loot from chests. Using magical items you find through the course of exploration you can add new skills to each weapon type as well as skills that relate to that character. Unfortunately, Pigmen are known for eating people so you are immediately chased away from most settlements you had frequented as your previous character. Once you have settled things with your bounty Hunter friend you are then dropped into the sorry story of the Pigman. I will only talk about the first two to avoid spoiling too much. Over the course of the game you will run through the story of another four characters and each one adds a new twist to the already fantastic gameplay. Also watching your explosions expand and environmental effects happen gives you a greater appreciation for the quality of simulation on offer here.Īs mentioned you start the game as a renowned gunslinger but this isn't the only character you play. While this does sound way too powerful I think it is genius as it adds an almost XCom like feel to the goings-on. What is even more interesting is that at almost any time you can enter a tactical mode which also slows the passage of time and allows you to make smarter combat decisions. Those of you who enjoy a bit of bullet time will especially love the implementation of this mechanic as it plays and looks so cool. If you hit shift while aiming you can dive through the air Max Payne style while time slows down around you. Rain will also douse campfires and even the fuse on a stick of dynamite you have just pitched. Pinned down behind a rock I could only watch my ride's fate happen, fortunately, at the last second, it started to rain which doused the fire and saved the day (and all my loot she was carrying). As this is a simulation the fire spread rapidly around the map and towards my poor nag. This would have been fine except I also hit a barrel of TNT which set fire to the dry grass. My outraged steed ran to the other side of the play area and neighed angrily.

In one surprise ambush, I was so quick to get a shot off that I inadvertently shot my own horse in the arse. As bullets and arrows fly it is so satisfying to watch the many antics unfold.
